Animation looks like children's
business however it's a extremely complicated, laborious and scientific work.
All branches of science viz. Biology, Physics, Chemistry, Mathematics as well
because the psychological science ar the integral components of the animation
work. When human eyes visualize AN item, a mirror image is imprinted on the
retina of the eyes for a brief span of your time. With the help of sensory
nerves, the human brain translates this image and visualizes it as the real and
original object. The human eyes can distinguish between 2 pictures if they seem
when 1/24th second apart. This quality of human eyes is utilized in creating
animation films. Several ikon frames of AN object are ready and the speed is
adjusted in order that the time between 2 consecutive pictures is a smaller
amount than 1/24th second. Thus, the brain cannot distinguish them apart and
object seems to be moving. Similar is the case with flip book. The pages of the
flip book are affected in speed therefore as the human eyes cannot distinguish
them apart and therefore the image object appears to be moving.
Here is a summarization of the
techniques adopted by the film manufacturers so as to create astonishing
animated movies.
1. Hand Drawn Frames: In the
older times at the beginning of the animation technology, the photo frames were
drawn by artists' hands. This was a very grueling, painstaking and time
overwhelming method. Hundreds and thousands of frames were required to show the
movement of the objects just
for creating a awfully tiny time pic.
2. Cut Piece Designed Shapes: In
place of hand drawn figures, designed shapes ar used and their motions are
recorded step by step. They can get replaced by another designed cut shapes.
These cut shapes can additionally be used over the hand drawn figures
additionally. Although easy and bit simple to work with, but there is drawback
of coordination if 2 styles ar being worked at the same time and additionally
the movements are bit odd wanting.
3. Stop Motion or Puppet
Animation: In this sort of animation, the puppets and models are used.
These
models are created up of materials like plastic, metal, wire, rubber or any
material which will be mould to create completely different shapes. These
models are usually 3 dimensional objects. These objects/models/puppets are
unbroken in a specific frame and photographed; then a small modification in
their position is created and photographed once more. Similarly massive range
of images ar created and run with a selected speed to get moving pictures
video.
4. Movement Capture
Animation Technique: This is a computer power-assisted technique. In this
animation, the actions of human actor are recorded and then digitally
transferred to laptop to create wonderful animated characters. The Avatar movie
falls in this class of films.
5. Animatronics Type: In this
class, remote controlled or self controlled mechanical animated characters are
recorded with real human characters thereby manufacturing astonishing animation
series. Movie Jurassic period Park falls in this class of animation.
6. Rotoscopic Animation
Technique: This category of animation involves the framing and sketching of
real actions done by the human characters. These frames and sketches are
derived to the laptop digitally, thus ensuing into a terribly new world of
animation.
7. CGI or Computer Generated
Images: Computers have created the task of creating animation films relatively
terribly simple although they're bit expensive too. Wire frame models of
special imaginary characters are ready on the laptop victimization special
animation computer code. These models are then completed with body, skins,
colors and special textures etc. to give astounding views and shapes.
8. Backgrounds for the animated
movies and the video games are created on computers itself. Special sound effects
are additionally ready victimization the assistance of recent laptop computer
code.
9. Voices of the animated
characters are given by the human artists. They watch the movie on screen and
at the same time speak for the characters they assigned to offer voice. The background sound is mixed
thereafter. The editing deals with all these actions.
10. The animation techniques have
made it potential to simulate the art movement scientific and biological models
that cannot be created in point of fact. This quality helps scientists to make
higher understandings of the recent past and future too.
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